Stability, Optimality and Complexity of Network Games with Pricing and Player Dropouts

نویسندگان

  • Andrew Lomonosov
  • Meera Sitharam
چکیده

We study basic properties of a class of noncooperative games whose players are selfish, distributed users of a network and the game’s broad objective is to optimize Quality of Service (QoS) provision. This class of games was previously introduced by the authors and is a generalization of well-studied network congestion games. The overall goal is to determine a minimal set of static game rules based on pricing that result in stable and near optimal QoS provision. We show the following. (i) Standard techniques for exhibiting stability or existence of Nash equilibria fail for these games specifically, neither are the utility functions convex, nor does a generalized potential function exist. (ii) The problem of finding whether a specific game instance in this class has a Nash equilibrium is NP-complete. To offset the apparent instability of these games, we show positive results. (iii) For natural subclasses of these games, although generalized potential functions do not exist, approximate Nash equilibria do exist and are easy to compute. (iv) These games perform well in terms of “price of stability” and “price of anarchy.” I.e., all of these approximate Nash equilibria nearly optimize a communal (or social) welfare function, and there is atleast one Nash equilibrium that is optimal. Finally, we give computer experiments illustrating the basic dynamics of these games which indicate that price thresholds could speed up convergence to Nash equilibria.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

حمایت نظام حقوق مالکیت فکری از حقوق بازی‌باز کنشگردر بازی‌های رایانه‌ای

Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...

متن کامل

Network QoS games: stability vs optimality tradeoff

We study noncooperative games whose players are selfish, distributed users of a network and the game’s broad objective is to optimize Quality of Service (QoS) provision. Our classes of games are based on realistic microeconomic market models of QoS provision (Proceedings of the First International Conference on Information and Computation Economics ICE’98, 1998) and have two competing character...

متن کامل

Robust Opponent Modeling in Real-Time Strategy Games using Bayesian Networks

Opponent modeling is a key challenge in Real-Time Strategy (RTS) games as the environment is adversarial in these games, and the player cannot predict the future actions of her opponent. Additionally, the environment is partially observable due to the fog of war. In this paper, we propose an opponent model which is robust to the observation noise existing due to the fog of war. In order to cope...

متن کامل

A Recurrent Neural Network for Solving Strictly Convex Quadratic Programming Problems

In this paper we present an improved neural network to solve strictly convex quadratic programming(QP) problem. The proposed model is derived based on a piecewise equation correspond to optimality condition of convex (QP) problem and has a lower structure complexity respect to the other existing neural network model for solving such problems. In theoretical aspect, stability and global converge...

متن کامل

Pricing and Advertising Decisions in a Three-level Supply Chain with Nash, Stackelberg and Cooperative Games

Pricing and advertising are two important marketing strategies in the supply chain management which lead to customer demand’s increase and therefore higher profit for members of supply chains. This paper considers advertising, and pricing decisions simultaneously for a three-level supply chain with one supplier, one manufacturer and one retailer. The amount of market demand is influenced ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:
  • Scalable Computing: Practice and Experience

دوره 8  شماره 

صفحات  -

تاریخ انتشار 2007